And, if possible, provide (or, if you don’t like that, do it on request) sample scenes with encrypted executables for your tools for your potential employer to peruse.Īs a potential employer, I feel that it’s a whole lot easier to look at one video to gauge interest, but I will want more detailed followup on all the stuff in the reel. Think of a the traditional shotlist as the place where you explain your decisions, contributions and thought processes. As a TA, you need to think of a demo reel less as an animation reel and more as a quick demonstration of tools you’ve developed, pipelines developed, etc., where possible. My opinion is that demo reels are not dated, nor is the idea of them. The question, then: How do you manage to explain to someone, in less than 5 minutes, that you’re an awesome, dirty-tools-programming, hands-on problem-solver TA? I still have a hard time picturing a TA portfolio that brings up “ha! that’s cool! I want that.”.Īs I’ve mentioned before, my first attempt at it was so shameful I’ll have to start it all over. In the past, I have reviewed 2d and 3d portfolios, gave my opinions on programming things, interviewed a few people myself. Today I have to relocate, find a new job somewhere, get my things together and start selling my fish to recruiters. At some point: “ha!” you’re the studio technical artist. Why I ask this: I grew up as an art intern, then 3d artist, rigging, animation, went to programming and back to art team. Thoughts on how a TA demo reel, portfolio should look like? What should one say, what should one show in video or in images or in long articles attached? So the topic gets brought up in another thread and I’ll start a new one here. I have done a bit of a search but haven’t gone into the depths of last-last year’s posts, and haven’t found it. I know this gets posted a lot, from time to time.
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